Pathfinder bestiary 7 pdf free download






















Version Publisher.. Dec 4, Bestiary 5 is available in book form or PDF. If you tend to buy many Pathfinder RPG books you should subscribe to receive the books as they.. Titulo del libro: Pathfinder Roleplaying Game: Bestiary 5. Monsters a to Z. Bestiary 4. Bestiary 5. Core Rulebook. Ascomoid What appears to be an enormous puff ball begins to move on its own, rolling along at a frantic pace. Constant streams of spores leak from countless openings in the fungal f lesh, leaving a haze in the air.

Once they have crushed the life out of a creature, they quickly move on, leaving their spores behind to grow new ascomoids, using the dead f lesh as a fertilizer. Ascomoids can grow to be up to 10 feet wide, but they rarely weigh more than pounds.

Ascomoids prefer dark, moist environments. While they do not require light to grow, they need a relatively constant source of water to roll through and absorb. They do not keep traditional lairs, but often wander the same areas over and over, littering these routes with the bones of past victims. Although typically solitary creatures, ascomoids dwelling in areas of ample moisture with generous sources of food— or frequent unwitting passersby—sometimes form deadly clusters.

Such colonies of these giant fungi often lurk in large caverns among other pallid vegetation. Given their ability to detect vibrations, the slightest quake or potential footfall sets them rolling, turning their cavernous lair into a churning meat grinder.

Bounding about violently, groups of ascomoids sometimes take hours to settle back down, unable to distinguish between the movements of prey and the tumbling of their own kind. In some cases, ascomoids have been known to lair at the top of steep rises, crushing climbers as they roll in terrible fungal avalanches. Those crushed by an ascomoid or who fall victim to its spores face a revolting end, their bodies becoming hosts to quick-growing colonies of rampant fungi.

Immature ascomoid mold sprouts quickly, typically appearing within 24 hours. After 48 hours, such victims become so overgrown with this furry brown-green mold that they can no longer be restored to life by raise dead, their bodies too vitally pervaded and thoroughly consumed by the swiftly spreading mold.

Within a month, a new ascomoid forms. If successful, it may also attempt to trip its opponent as a free action without provoking an attack of opportunity. If the attempt fails, the axe beak is not tripped in return. Axe Beak This stout bird stands upon two long, muscular legs, each ending in a large, curved talon.

A pair of undersized wings sprouts from amid its broad body feathers, as does a powerful neck ending in an avian head armed with a grisly serrated beak.

Feared for their boldness and territorial natures, these giant birds are also known to be eminently tameable, proving useful guardians, hunters, and even steeds when kept well fed. Axe beaks are relatively social creatures, forming small groups in which both males and females hunt together.

They nest in immense mounds made of sticks, branches, leaves, and whatever else they can scavenge including the bones and equipment of previous meals , with each nest used by a large group of axe beaks. At the end of this period, the axe beaks break hatchlings out of their shells. These young are fed by their parents for 2 more months before they begin hunting on their own.

Mature axe beaks stand 7 feet tall and weigh as much as pounds. Most live to be up to 50 years old. Numerous species of axe beaks exist, their colors and general build varying wildly from region to region. Dull brown and gray breeds are most common, but bright yellow, blue, black, and more exotic plumages have also been documented. Training an Axe Beak An axe beak requires training before it will bear a rider. Taming an axe beak requires 6 weeks of work and a DC 25 Handle Animal check, after which it can be taught tricks as normal.

Riding an axe beak requires an exotic saddle. Axe beak eggs are worth 1, gp apiece on the open market, while young are worth 1, gp each.

Carrying Capacity: A light load for an axe beak is up to pounds; a medium load, — pounds; and a heavy load, — pounds. In addition, certain spells and effects function differently against the creature, as noted below. A transmute rock to mud spell deals 1d6 points of damage per caster level to a caryatid column, with no saving throw.

Transmute mud to rock, on the other hand, heals any lost hit points. Shatter Weapons Ex Whenever a character strikes a caryatid column with a weapon magical or nonmagical , the weapon takes 3d6 points of damage. Weapons that take any amount of damage in excess of their hardness gain the broken quality.

Statue Ex A caryatid column can stand perfectly still, emulating a statue usually one that is holding up the ceiling, like a carved column. An observer must succeed on a DC 20 Perception check to notice the caryatid column is alive. In its slender hands it holds the pommel of a stone sword, the point resting lightly between its feet.

Unlike true golems, caryatid columns cannot be made into shield guardians, but are often used in greater numbers due to their inexpensive creation cost. Each caryatid column is programmed to guard an object or area when created, and once set this command cannot be changed. They are often given specific parameters concerning whom to ignore and whom to attack, but since they have no special form of detection, such restrictions can be overcome with disguises if the parameters are known.

A caryatid column stands 7 feet tall and weighs 1, pounds. They are always equipped with a masterwork weapon that appears to be made out of stone as long as the caryatid column remains in statue form. The weapon can be recovered after a caryatid column has been defeated.

The stone must be of exceptional quality, and costs 2, gp. CL 9th; Craft Construct, polymorph, lesser geas, shatter, caster must be at least 9th level; Price 12, gp; Cost 7, gp. Affected creatures are staggered, sickened, and immune to fear effects for the duration of the euphoria. A faerie dragon can use this breath weapon once every 1d4 rounds. Dragon, Faerie A pair of brightly colored butterf ly wings sprouts from the back of this miniature dragon.

A mischievous smile plays across its fanged snout as it f lutters about with incredible grace. Special Attacks breath weapon 5-ft. Although most are spontaneous, some faerie dragons have been known to spend months or even years in preparation of one truly spectacular joke.

Travelers making their way through lands known to be inhabited by these good-natured—but sometimes annoying—tricksters are advised to keep up their guard lest they face all manner of creative annoyances horses painted with berry juice, ants placed inside bedrolls, and clothing decorating high branches as a few examples.

Unlike true dragons, faerie dragons do not grow larger with age, but their scales do change color, starting with red and moving through the rainbow to reach dark violet at old age.

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